WARIs this the first sign of danger for the release of WAR? I’ve been concerned about the state and how WAR would be received for some time now (not based on my beta experience, but rather on the still-very-short development cycle.)  This game is still really only in it’s third year of development. This is not usually when a triple-a MMO is released.  They have been working hard to get the game ready and released for a while now, and some information is finally forthcoming.

According to Mark Jacobs in an MMORPG.com interview;

A number of months ago, we sat down and looked at where we were with our Capital Cities and we looked at what we were doing with Altdorf and Inevitable, we looked at the Greenskin home, the Dwarf home and we went ‘there’s an awful lot to do here and there are some issues‘.

we decided to focus our energies on two capital cities; one for Order and one for Destruction, and make them fabulous. Not good, not great, but fabulous.

We wanted to make our Capital Cities the best cities in any MMO. We think we’re doing that, but it came at a price and that price is that the other cities aren’t going in the game right now.

In other words; “We’re running out of time.”

I’m not too mad at them about this, although I suspect that many of the “hurry up and get to level cap” style players are going to be chomping at the proverbial bit.  This also plays into the “is anyone going to ever ship a reasonably complete MMO again?” concerns that are out there.

(Starting to look like the correct answer to that one is “No.”)

In addition to the four missing capital cities (is there just going to be a vacant lot where the cities are going to go?) there will apparently be some other things missing from the game at launch that most people were expecting.  Evidently there will be four fewer careers (classes) available at launch than were originally announced.  More Jacobs quotes;

“Four of the classes that we’ve been working on, we just couldn’t get great,” he continued. “We looked at them and we said these careers are just not great… and we tried, and they weren’t coming out well.”

This left them with a decision similar to the one that they were left with for the cities, do they continue and try to get it, or do they shelve them? In the end, after looking at the metric data that they have been collecting throughout the beta process, they saw that there were four careers that just weren’t working for the players.

“We tried,” Jacobs said, “we tried to see if we could make them better and we just couldn’t make them great. So we had a choice. Do we put in some non-great careers just because they are iconic, or we cut them out and put them in post-launch if we can get them right, or do we not put them in at all?”

Those Classes?

Choppa (Greenskin)
Hammerer (Dwarf)
Blackguard (Dark Elf)
Knight of the Blazing Sun (Empire)

This means the removal of two tanks and two melee DPS classes.

“I wish we didn’t have to do it,” Mark said, “I really do. Unlike the capital cities [which provided a silver lining in the end], I can honestly say that I really wish we didn’t have to cut them out, but it’s better for them to be cut out than to have classes that aren’t great and that we would spend more time trying to make them great post-launch than we should have to.”

In the end, the team felt that adding careers into the game that weren’t up to their standards would have hurt not only the game and the company, but the players as well. Trying to fix classes (that are already in the game) post-launch can cause a boatload of nightmares as players not only of the careers involved, but of other careers as well. Many MMO players have experienced the nerfing and other annoyances that are often involved in a great deal of tinkering with an existing class, and Mythic didn’t want to put anyone through that experience unnecessarily.

“We’ve been down that path before and we’ve seen other companies go down the exact same path. We’re not going down that path. We’ve launched too many other MMOs and seen too many other guys go ‘it’s not quality, it’s quantity’… Bad move, especially in an RvR game.”

“Of all of the news in this interview, this is the worst. Having to cut these guys out, even though it’s the right decision, I am really sorry that we have to do it. I truly am. I don’t like going to the guys and telling them ‘hey sorry, we’ve got to cut these guys out. They’re just not good enough but that was what we had to do.”

I’m really starting to get concerned that WAR is going to be a (relative) market flop.  Not because of the quality of the game.  Not because of anything I have seen in beta. I’m just concerned because I’m hearing way too many people put their eggs in this basket.  They (EA Mythic) have really put themselves in a bad position with all the hyperbole and the aggressive promotion of the game from a very early stage.  I’m hoping that their strategy is going to work, and that when they ship there will be enough game there.  Honestly, I wish they would push it back to next year, get things done, and avoid the WotLK pressures that will go with a 2008 release.

I’m not calling a fail here but I do want to say that I’m starting to see more red flags than I am comfortable with. I think the game is going to be really good, I just don’t know how they are going to live up to their own hype. Add to that the fact that they are removing the class I was planning on playing, and this news just bums me out a little.

This is beginning to look like just one more MMO that is going to promise a lot and then ship too early.  In that past, that hasn’t worked out too well.

What do you all think?

10 Responses to “Warhammer Feeling the Crunch”

  1. Openedge1 says:

    All I can say is
    Hear Hear

    I called this about almost two weeks ago reading various blogs (Keen and Graev and Heartless to be exact), and retorted…

    “If anyone thinks WAR will ship feature complete or think that the game will not change close to launch, they are in for a massive surprise”

    And WAR is doing what every other “New” MMO has done. Start cutting or removing features due to money constraints or other issues.

    WAR wants to launch before WoTLK…pure and simple.

    Here is how they plan to do it.

    Cheers

  2. Duily says:

    You say MMO usually don’t launch full complete but I disagree. LOTRO shipped nearly bug free, stable servers, a lot of content and was just a really good game. It was in Development for around 4 years I believe. Probably longer.

    Now LOTRO is pretty successful, has a very nice community and a decent population.

    But seeing games like Tabula Rasa and AOC being shipped buggy and not nearly complete and seeing how they flop…I think this is a good indication as to how Warhammer will do. Warhammer as around 3 years under its belt..It wont do well.

  3. Openedge1 says:

    @Duily
    Do you have any numbers to back up that statement that “LOTRO” is a success? Based on the only source out there, MMOGCHARTS, they have…150k+ players?

    LOTRO…nearly bug free, except for

    AH exploits
    Texture memory leaks
    Floating NPC’s
    Some uncompleteable quests
    Little to no content or forced groupings from level 30+
    No end game raids to speak of on launch
    Many various monster exploits to power level.

    But, people seem to continue to gloss over those little facts.
    All because of an IP they like.

    I totally disagree, and I have yet to see ANY MMO ship complete. Not that this is bad, but no matter what, something will be missing that will not satisfy this or that player.

    The announcement today smells like some missing content on shipping to me, and they are doing it to beat Blizzard is all.

    I hope it is enough. If I have to kill 500 mobs for an “Achievement” or badge, that’s not fleshed out content.

  4. Genda says:

    Just for the record, LOTRO had been in development in some form since 1998. Turbine secured the rights to the project in 2003, and shipped in 2007. So depending on how you measure it, LOTRO had either one more year or 5 more years of development than WAR will when it ships. When I went to E3 in 2006, Turbine was joking about how long the game had been in development right in their booth at the show.

    -

    Just to compare apples and oranges.

  5. Relmstein says:

    Hmm, what’s the best response to the most hyped MMO of 2008 announcing massive features cuts. My favorite so far is:

    I already played Warhammer, it was called Two-Sixths of World of Warcraft.

    Hehehe, it kills me everytime I read it. In all honesty though I’d rather features be cut until they were ready to be put into the game. I think Mythic saw what happened to Age of Conan and decided to announce their cuts ahead of time instead of suprising initial subscribers. Still I wonder with such a watered down experience if they will be able to keep people from going back to WoW when Wrath of the Lich King releases. If they don’t want to be another blip on the map like LOTR then they better be streamlining these classes and cities to be added in content patches. Release a couple big content patches around WotLK’s release date and they’ll probably keep people as long as their main game mechanic, RvR, is fun.

  6. [...] not all are this positive.  The Grouchy Gamer had this to say. I’m really starting to get concerned that WAR is going to be a (relative) market [...]

  7. Ysharros says:

    Our models may be outdated too. I used to be a one-MMO type of gal — I still am, to an extent, but I game-hop a great deal more than I used to… I just hop from one game at a time to another game at a time. Churn may be the new black, as far as MMOs go.

    I’m still looking forward to WAR, if in a rather quiet way. I certainly don’t expect it to be finished — the hype-machined are so good now, it seems almost impossible to produce a game in the time required to the standards & extent vaunted by the hype. To some extent, the studios do this to themselves (though it’s always nice to be able to blame the marketing suits).

  8. legmig says:

    I simply think this “hype to heaven” marketing should end as fast as possible. It worked for a while, but by now, a majority of “consumers” (gamers) should have stepped into the dog’s poo of a disappointing but hyped product at least once.

  9. JoBildo says:

    Bah, as a fan of Conan and of Warhammer…

    I’m still excited for the WAR to come. I have my reasons. :)

  10. Breltar says:

    I still dont understand why MMOs have to go ‘head to head’ and release at the same time? If you release a year after the WoW expansion then wont those folks probably have burned through it?

    Lotro was a blip on the map, but as far as my playing experience, it was really bug free compared to other games I played. It is sort of like CoH/CoV, it is there and folks like it, but it just isnt a ‘huge’ name.

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