ElitistLast week, Wolfshead’s thoughtfully written and nicely crafted article about Why the MMO Industry Needs a Real Cataclysm set me to thinking.  First of all, I don’t have nearly the industry pedigree that he has.  Second of all, he took an idea from mid air and fleshed it out with cogent arguments.  Third, it was thoughtful and passionate.  Good on him.  Let me tell you why he’s wrong.

He’s not wrong for the same reason Tobold says he is in his rebuttal Blizzard and McDonalds.  Tobold’s rebuttal is also well written and uses an analogy that is very apt to rebut the ideas that Wolfshead presented.  Don’t misunderstand, Tobold is right on, but his analysis is different from mine and is largely from the company’s point of view.

I wanted to address this even before Tobold did, but his article got me wanting to post.

Let’s look at this from a player’s point of view first.  Then I’d like to address the evident contempt that is out there for Blizzard from others in the development community.

First Wolfshead starts out with a section called The Farmville Curse.  I couldn’t agree with him more on that point.  Those aren’t “MMOs” and I think I would say that Facebook games in general are pushing the definition of “game” to it’s limits.  I have no argument with him there.

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First a little housekeeping… I’m still occasionally posting here, but mostly I’m posting at I’m Talkin’ Games.  OK, that’s done.. Now to business.

I don’t usually call out other bloggers because usually they have their opinions, which everyone knows is like a part of the body, and they are entitled to that opinion.  My standard for reading a blog is that there is a shred of objectivity to the posting there.  Sure we all have our favorites and I tend to write mostly about what I am playing at the moment.  Right now that is WOW, but it’s been variously EQ2, EVE, AoC, Vanguard, and even TF2.  There have been others but you get the point.  Other than on the fan site that I started (which was sanctioned by the studio and clearly labeled as such), I’ve never really advocated a game and tried to stick to posting about what I like or dislike about it or my sometimes inexplicable behavior around it.

I’ve noted that a lot of others stick to that same ethos.  There is currently one blogger that stands out, and that is Syncaine over at Hardcore Casual.  Hardcore Casual has been on my blogroll for a long time.  I remember enjoying reading it back in the day, and even looked up to it as a successful blog.  Recently though a trend has emerged over there.  In short, it appears that Syncaine should change the name of the blog to Hardcore Apologist.

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So it’s baseball playoff time, and I’m enjoying a game on TV when I get an email.  It’s from SOE.  They want to make sure that I know they are closing about half of their SWG servers.  Yeah, OK, I know that.  And they want me to know a couple other things.  To quote;

In accordance with the server closure date, the Free Character Transfer service has been extended through October 15. 2009. Between September 15, 2009 and October 15, 2009 at 4:59 PM PT all characters on the affected servers are eligible for a one way, one time Free Character Transfer* to any of the remaining thirteen (13) Star Wars Galaxies servers.

Cool!  Free character transfers!  That’s always good, especially when the server you are on may be one of the soon-to-be-obsolete variety.  Duh.  But there is more;

After October 15, 2009 at 5:00 PM PT, any characters and their associated items and structures remaining on the identified servers being closed will no longer be accessible on your Star Wars Galaxies or Station Access account.

Ouch.  OK, no longer accessible? You mean deleted, right?

But wait!  There’s more!  And this is the really good part!

To access the Free Character Transfer Service, you must login to Star Wars Galaxies with the character you would like to transfer. You will be notified that your character qualifies for the free character transfer service opportunity when you login. Eligible characters may also enter “/freects” to begin the transfer process. Only one character may be transferred at a time. Please read and respond carefully to each question and answer entry you type. All Character Transfers are considered final and cannot be reversed.

This means that there is no way to transfer your characters if you are currently unsubscribed.  I say currently because the nature of MMO subscriptions is that people come and go, then come back again.  Tarkheena and I have resubbed to SWG three separate times.

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Champions Online

Like anyone who is interested in the MMO space, I tend to want to at least try every game that comes along.  I was a little resistant to mess with Champions Online just because from the brief time I spent with it in beta, it felt like CoX 2.0.  This isn’t a ringing endorsement.

Like a lot of people, Tarkheena and I were fascinated by the character creation though.  Add to that a lot of friends that are playing and we decided to give it a run.  I headed over to the Champions Online website to find out what the deal is with pre-order, head-start and the like.  I also wanted to find out when the game was going live.  According to what I saw there, I’m evidently just supposed to know this by osmosis or something.  There isn’t a single banner, news post, or link that would tell me when the damn thing is going to happen.

Being the stubborn sort, I refused to look elsewhere to find this news because if you are trying to sell me a product, I feel like you should effing tell me when it’s going to be available before I have to google (or Bing) it.

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SUWTDarren over at Common Sense Gamer has hosted and posted the 47th edition of his podcast, Shut Up, We’re Talking (SUWT.)  I’m happy to have been on for the third time with Darren and Karen from Journeys with Jaye.  Here are the particulars;

  • Introductions
  • What we’re playing
  • Darkfall and Eurogamer
  • Avatars. Players, Characters – The Gap
  • Blog of the Week
  • Hosts:

  • Darren – Commonsensegamer.com
  • Karen – Journey’s with Jaye
  • Openedge – Dichotomy of the Gamers Blogosphere
  • Genda – The Grouchy Gamer – Yay me!
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    I don’t want to go off on a rant here, but;

    Congratulations Mythic.  You’ve made a game we all want to try.  We’re so anxious, in fact, that when you put out 60,000 copies of the Collector’s Edition back in March that it sold out almost immediately.  In fact it has been going for over $250 a copy on Ebay recently.  Nice for you.  Good on ya.  By all accounts, you also had a couple hundred thousand pre-orders for your game.  You had what is practically a million applications for beta. Your hype machine has been unparalleled in recent memory.  Good on ya.

    Then launch comes along and you try to let your first 60,000 most rabid customers in on WAY too small a list of servers.  You promise that as need arises you will add servers.  You say that you don’t know what to expect.

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    SUWTThe latest edition of Shut Up, We’re Talking is out and available for your lsitening pleasure.  This week, they had the poor judgement to invite me to participate.  Here is the lineup:

    Subjects:

  • Introductions
  • Listener mail/What we’re playing
  • (The main part of the podcast)
  • Blog of the Week
  • Hosts:

  • Darren – Commonsensegamer.com
  • Karen – Journey’s with Jaye
  • Paul – The Grouchy Gamer
  • Teresa – The Noob Review
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    AntisocialThe title of this article is a question posed by a member of our AoC guild. The trigger for this question was that he and 3 others were waiting for a slow-spawning boss for a quest.  They were standing near the spawn waiting when the boss spawned and a solo player immediately got to it and tagged it.  So their group had to wait I don’t know how long for the boss to respawn, when the “offending” player could have just asked into the group and they all could have had it.  It seems like this sort of antisocial behavior has been growing more prevalent in recent years.  It’s not a new phenomenon though.  I remember being a dark elf enchanter in Everquest and there was a guy (not a dark elf) killing guards inside Neriak.  As I ran past him, I got a tell; “Give me Clarity.”  Excuse me?  “Effing give me Clarity!”  Umm, I don’t want to.  This resulted in a huge string of profanity directed at me.  If he had been even a little courteous I would have surely buffed him.  As it was, not so much.

    Courtesy was much more common, and even expected, in Everquest than it is in today’s games though. I think one of the factors is where players come from today vs. what my circle of friends’ gaming background was when we started.

    I have a theory (this should scare you.)

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    I don’t want to go off on a rant here, but…(long)

    You gotta love our heroes over at Sony Online Entertainment.  Even when they have a good idea, one of their other ideas comes along and screws it up for them.  The latest example is that of the Station Launcher.  One day long ago, SOE said to itself; “Self, wouldn’t it be cool if we had one launcher for all of our games?  That way not only could the customer launch any SOE game they owned from it, but we could use it to market all of the games that they DON’T have every time they launch a game.”  Solid thinking, that.  Hard to argue that the Station Launcher is a great idea.  Hell, it even got me to subscribe to Station Pass not too long ago.  But that is all changing now.

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    I was lucky enough this year to get a chunk of money this Christmas from Tarkheena to build a new gaming rig. My old rig was getting, well, old. So as you can imagine, this was a welcome gift. I took advantage and built a nice value gaming rig with a dual core Intel and an 8800 GT graphics card. All of the games that were balky or wouldn’t run before seem to run pretty dang nice now.

    One of the games that didn’t run well before was Hellgate London. Among it’s other well-documented failings it was a sort of a system hog. I could play the single player mode before if I turned down all the graphic options. Once I had my new rig built, I decided to reinstall the games I’m playing or playing with right now. Wow, EVE, COX, TF2 and the other Valve stuff, Tabula Rasa, and Hellgate. All of that other stuff went right back on my computer with no hassle, but Hellgate was a pain in the ass.

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    So this is probably just a minor thing, but I wanted to share with you all why I want to continue to distance myself from SOE and it’s products.

    The links on VGPlayers to my forums have been broken for months. I had requested quite a while ago that they get fixed, and they didn’t. It’s understandable, as Sigil was in the process of imploding. Today, when Michelle Butler, the “community manager” for SOE/Sigil had requested on the fansite forum that we update our links, I again requested that the links get repaired. Here is the reply;

    “I am told the links are difficult to modify and so they are staying like they are.”

    OK

    1. If this is so, why did you ask us to check them?
    2. What’s so fucking hard about updating a link in your Dreamweaver page?

    This is just another example of how SOE keeps it’s “community” at arm’s length, and has done NOTHING to repair the rift that was created by their dismissive dismissal (yes, I did that on purpose) of the Affiliate Program at the time of their takeover. There has been no communication from SOE to us other than requests for us to do tasks for them. No offers of help, no offers of support, no offers of content or anything of the like.

    That’s all fine. They aren’t beholden to us. They are missing an opportunity for the community to help them repair their damaged reputation, and instead once again they go the opposite way.

    We’ve all spent lots of time supporting their lousy game, and they can’t even be bothered to fix a link page.

    This is why SOE will never be World Class.

    Today the other shoe dropped at Sigil. According to John Smedley,

    “Today I would like to formally announce that SOE has acquired the assets of Sigil Games Online, including Vanguard: Saga of Heroes. As a part of this acquisition, we are bringing on approx 50 people from Sigil in order to insure [sic] that Vanguard continues to grow. SOE is dedicated to making sure that Vanguard is well taken care of and that we provide the same level of service we do for our other titles. In the near future we will come out with a publishing plan that will largely be driven by the strong player community that Vanguard has already built up. We plan on supporting Vanguard for many years to come, and you can expect many content updates as part of your subscription. Down the line we will of course be coming out with new expansion packs, but right now the focus is on making sure Vanguard is running the way it should be.”We are also officially opening up forums. In the past, our deal with Sigil didn’t allow for this, but as with our other games we feel this is an important part of communicating with the playerbase. You can expect a strong presence from our community team as well as the development team members. While we realize that Sigil had said they wouldn’t open up general forums, at SOE we feel this hampers our efforts to communicate effectively with the players. We will continue to support the fansites in a big way, and will be contacting many of them directly to discuss what this change means. By no means do we want to lose the strong fansite support by making this change, but we do think it’s important to have a forum for players to communicate directly with SOE.

    “A few other items I wanted to mention:

    1. Brad McQuaid will be consultant to SOE as a creative advisor for Vanguard. Dave Gilbertson will be the person directly responsible for the day-to-day management of both the Sigil Carlsbad office as well as Vanguard.

    2. We do not plan on making any major changes to Vanguard. Any changes are going to come from the team itself. We aren’t mandating any big changes to the game. We’ve learned a thing or two with our experiences with the NGE and don’t plan on repeating mistakes from the past and not listening to the players.

    3. We do plan on spending a lot of time cleaning up legacy issues with Vanguard and making sure the game’s performance improves.

    “By way of comparison, this team is approx. the same size as the EQ2 team and I feel like that team has done an amazing job improving EQ2 since its launch. We intend to do the same thing for Vanguard and it is our hope that the players feel like we’re doing right by them.”

    Just for clarity, the Sigil team was near 100 before these actions were taken.

    As far as the central forums are concerned, let them have them. They are already a festering sewer, and will only get worse. The funniest things I’ve seen through all this was one of the SOE forum slaves over there proclaiming “This is the place to come for answers!”

    Yeah, good luck with that.

    I have some seriously mixed emotions about this. First of all, some people that I know and care about lost their jobs. Some good people stayed. As the site admin for Vanguard Crafters, I can tell you that the crafting team was in a no-win position. They were going to cut the team in half, and there was no easy choice I’m sure as the crafting team was strong, in my opinion. Salim Grant and Justin Deebs ended up staying, and they are both exceptional in what they do. Losing Kurt Wagner and Daniel “Steve” Newman hurts though, as both of those guys had some skills that won’t easily be replaced.

    According to my sources at Sigil, some of the people who originally acted as boat anchors to the project remain, and they have less optimism about the ability of Vanguard to recover quickly as they would have had if some of the “disruptive forces” would have been removed at this opportunity. SOE is bound to make some mistakes as they sort out who they should have on the team and who should go.

    Overall, I think the businesslike approach that Sony is going to bring, and the needed structure will help get the Sigil team back on track. As I have alluded to before, I don’t think it’s the working people at Sigil that got Vanguard all balled up, but the leadership or lack thereof. SOE’s leadership should help the new smaller team get some things done.

    This should be the extent of the drama for now. As the new smaller team gets settled in and the community gets it’s feet back under it, we’ll see what happens next. For now, we’ve lost some friends at Sigil. Here’s to hoping that they find something better soon.

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