ElitistLast week, Wolfshead’s thoughtfully written and nicely crafted article about Why the MMO Industry Needs a Real Cataclysm set me to thinking.  First of all, I don’t have nearly the industry pedigree that he has.  Second of all, he took an idea from mid air and fleshed it out with cogent arguments.  Third, it was thoughtful and passionate.  Good on him.  Let me tell you why he’s wrong.

He’s not wrong for the same reason Tobold says he is in his rebuttal Blizzard and McDonalds.  Tobold’s rebuttal is also well written and uses an analogy that is very apt to rebut the ideas that Wolfshead presented.  Don’t misunderstand, Tobold is right on, but his analysis is different from mine and is largely from the company’s point of view.

I wanted to address this even before Tobold did, but his article got me wanting to post.

Let’s look at this from a player’s point of view first.  Then I’d like to address the evident contempt that is out there for Blizzard from others in the development community.

First Wolfshead starts out with a section called The Farmville Curse.  I couldn’t agree with him more on that point.  Those aren’t “MMOs” and I think I would say that Facebook games in general are pushing the definition of “game” to it’s limits.  I have no argument with him there.

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All of us love our games (I assume you do too, and that is why you are here) and most of us want exciting new games to come along.  We want them fun, we want them nuanced, we want them polised.  Oh, and we want them right damn now.  Why does it take so long to develop a game anyway?  While I suspect that most of us have ideas why games take so long, I think that most of us don’t really think about some realities that govern whether a game is polished (seemingly a large yardstick for measuring the success of a game), fun, and attractive to us.  I don’t think most of us have any idea of the scope of these games or the resources required to develop or operate and manage them.

During AGDC this week during 2 separate events Blizzard Entertainment shared what they think makes them unique in this regard.

The first, a Gamasutra interview with Blizzard lead content designer Kevin Martens is relatively simple: Iteration.  Taking something and playing and testing it over and over.  Tweaking it and playing and testing it over and over again.  I suspect that many of us would expect that this is the essence of “polish”.  How can something be polished without lots of testing and lots of adjustments from what you found while testing?  Of course all of this iteration costs money, so that excludes some studios who may be operating on a shoestring or are under time-pressure to release a game.  It’s also clear that this is why Blizzard takes so bloodly long to get anything out.

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So when the PileFlanet (Yes, I did that on purpose) beta came out for Champions online, I took advantage of the membership I’ve inexplicably maintained for the last few years and downloaded and installed the game.  I got my key, activated my account, patched (I won’t bitch too much except to say that didn’t go well) and tried it out.  I made a few characters, cool, and tried to play.  Meh.

Pete over at Dragonchasers and I exchanged tweets about it, and we agreed that the main problem with Champions is that it’s got a first-impression problem.  Now, the game might not be for everyone but everyone I have spoken to has agreed that the game is better than the first impression it gives.  And that’s a problem for Cryptic.  I almost didn’t come back to the game.  In fact, I wouldn’t have if it weren’t for the fact that Brent over at A Wall of Text commented that he was really digging it.  Given that he and I seem to like some of the same stuff, and when we play together we often have the same likes and dislikes, I decided to give it another run.  I’m glad I did.

I’m not saying that I’m going to cancel my WoW accounts (I’m not) or that it’s going to be a game that I’m going to be playing 5 years from now (it almost certainly isn’t) but it’s a lot of fun.  Tarkheena and I are enjoying it.

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When we are talking about the events in MMO history that have caused a company to become reviled among the player base, the Star Wars: Galaxies NGE is frequently brought to the forefront.  SOE still hasn’t lived down the whole debacle.  It’s not even entirely clear that it was their idea, as I hear a lot of people who should know such things point their fingers at LucasArts.  SOE would still be to blame for the timing, just days after an expansion shipped that a large percentage of their player base paid for. SOE or LucasArts, it’s hard to argue against that event being the nail in the coffin of SW:G’s hopes of world dominance.

With that as a background, Blizzard announces this week that they are going to make sweeping changes to their Goose in the hopes that it will continue to lay Golden Eggs at the same or an increasing rate.  For the most part, other than the Horde getting screwed with gobby’s as a race when the Alliance is getting effing Werewolves, the player base looks at it and says a collective; “Hells yeah.”

What’s the difference?

Well there are many and fundamental differences.  I won’t rehash what SOE did too much other than to say that they changed the fundamental nature of the game, some even say the genre.  Blizzard is continuing it’s tradition of changing and rebalancing classes on a continual basis, but overall the fundamental game play will stay similar.  There are going to be a LOT of new features in Cataclysm, but most of them are net-new stuff and won’t likely be viewed as take-aways.  Blizzard is also giving us something that no other MMO company in my (admittedly faulty) memory has done, which is to go back and try to make the old, tired, and trivial content usable and playable again.  I think this makes a lot of sense, because you can redevelop and area and make it good a lot faster than you can go and make new areas, and adding new stuff doesn’t address your abandoned content problem.

I don’t know how the Cataclysm is going to work out.  I am willing to be they will sell a ton of it, but it remains to be seen how the whole things comes together.  A lot can definitely go wrong.  Blizzard’s track record suggests it probably will be mostly solid.  We’ll see, I guess.

For now, I have to say that I’m impressed that they are willing to take a chance and do something bold.  This is certainly bold, if nothing else.  I hope it works out for them. There’s nothing I want more than a dilemma about whether I should be playing WoW or SWToR, or even Copernicus, if that is out during that time frame.  Choices are what it’s all about. It’s going to be a while before we find out if this is a good one for Blizzard.

In addition to the huge changes coming to the game world, it appears that WoW 4.0 is going to bring some pretty substantial changes to the way the classes work.  I’m going to reference an article that I’ll link from the live blog at Blizzcon’s Class, Items, and Professions Panel today.  Here are the major points…

  • Goblin Racials will be Rocket Jump (20 Yard jump, 2 minute cooldown), 1% increase to attack and casting speed, Pack Hobgoblin (calling a personal servant to run your bank errands every 30 minutes) and +15 to Alchemy.
  • Worgen Racials are Darkflight (sprint, on a cooldown), Reduced duration on curses and diseases, Flayer (bonus to skinning, no need for skinning knife), and of course Worgen form.  You can choose to be human or Worgen out of combat, but in combat you are always Worgen.
  • Soul shards will not take up bag space.  They are reworking the shard mechanic completely, may end up being generated on a cooldown.
  • Summoning demons will no longer take soul shards.
  • Lots of changes to fears and instant casts.
  • Hunters will no longer use mana.  They will have a stat called Focus, which you may remember if you were in the beta.  It’s a similar mechanic to Rogue energy.
  • Ammo may become an item, rather than a consumable.
  • MP5 is probably going away.  Spirit will inherit it’s functionality.  (I’ve always thought it was odd to have both.  Very confusing for a lot of people.)
  • Healers will get “Meditiation-like abilities.”
  • Spell power and attack power are going away completely.
  • Intellect will scale both your mana and your damage.
  • Agility now provides AP for rogues, hunters, shaman, and druids.  ”No more plate-wearers stealing your gear”
  • Defense will be gone.
  • Tanks will recieve anti-crit via abilities.
  • Armor penetration will be gone.  (Yay!)
  • Adding a stat called Mastery, which sounds just as confusing.  More on that tomorrow.
  • Haste will speed up casting for casters, and energy/rage/etc. for melee.  No attack speed increase.
  • Block will now mitigate a percentage of the damage.
  • New legendary item, “Shadowmourne”, a 2-handed Axe.  ”Obviously a Hunter weapon” they joke.
  • New profession archaeology.  Still a lot to be decided there.  Evidently you will use it to open “Paths of the Titans”.
  • Looks like it will unlock titles, vanity pets, maybe other special abilities.
  • Reforging will allow you to “increase customization of your gear”
  • Making fishing more fun.  They’d almost have to.
  • Planning on making racials more interesting.
  • Trade skills will increase another 75 points, new title: “Illustrious”
  • There will be a caster legendary item in the first WOW:C raid
  • Talk about making Shaman better AE healers, toning down Priest and Druid group healing.

There will be another panel tomorrow.  I’ll keep an eye out and if I see anything interesting, I’ll let you guys know.

Original Live Blog here..

All of the rumors turned out to be true.

Its a Cataclysm

It's a Cataclysm

Which means they weren’t rumors at all.  That means someone seriously stole Blizzard’s thunder by leaking that information.  We reported it here a few weeks ago, and MMO-Champion took the report to a level of detail that turned out to be very factual.  They claimed that people found this by data mining, and some of that might be true, but it sure looks like they got some inside information.  It’s turned out to be true, almost verbatim.

So what does that mean for WoW players?  In my opinion it creates what has to be the most exciting expansion yet.  But this expansion is certainly not without risk.

When the news broke officially today I was at work without access to the Blizzard web site or this one. Of course, I had to comment so I did what everyone else seems to be doing today and turned to Twitter.  Here is what I said;

We’re all excited about Cataclysm now. What’s the over/under on the date that people will call for “classic” servers?

You know how we are.  And when I say “we” I mean us MMO gamers.  We clamor for something when we like the romantic notion of it, but we don’t necessarily like it when we get it.  I’m going to go out on a limb here and say that this one is going to be a little different.  I do believe that there will be those who long for the “old” Azeroth once it’s gone.  I can totally see Branyanu and I running around somewhere in the old world the last days before the patch hits, soaking it in one last time.  We did that at the end of beta, parking our favorite beta characters up on the top of a mountain as we watched the server click down to the end, never to see them again.  I’m sure that nostalgia will strike again.

But in reality, the old zones have served their purpose, and now lie mostly dormant.  The ones that don’t are often the scene of level 80′s murdering level 30′s.  Maybe in the post-Cataclysmic Azeroth there will be mechanisms that make that harder to do.  If you’ve read this blog for a while you know I’m no fan of Wolf vs. Sheep PVP.   But I digress.  The old zones will now be filled with new scenery, monsters, and challenges.  Blizzard has already said that the monsters are “leveling up” as we speak.  Sounds like they are planning on shaking up the old bestiary too, at least on how tough they are.

I’m not going to report all the new features, you all probably already know them.  If not click the graphic of the new logo above to be taken to the Cataclysm official site.

Are you guys looking forward to this as much as I am?

So you have been plodding along playing WoW. You’re over the group that you have been playing with or your guild disintegrates. One of your friends (or a blog writer) convinces you to restart on another server and on the opposite faction. You level that character up, all the way to max or near-max level. You fall in love with the new class you are playing. Then that deal falls apart too.

You get talked into going back to your original faction, but you miss your high-level (insert class here.) Oh, that character also has a few thousand gold. What do you do?

Fret not my friends. Blizzard has sensed your malaise and has offered a solution. According to an article on WoW.com Blizzard will soon be offering a new Faction Switching Service, for a reasonable fee I’m sure, that will allow you to turn your gnome into an Orc or your Tauren into a Space Goat.  This wow.com article was derived from this post on the WoW forums, which now has over a hundred pages of responses.  People definitely have an opinion on this service.

I opined earlier that a lot of the catering to the user base is bad for the game.  I’ve reconsidered.  Exploiting a title for all it’s worth is management’s job.  So in spite of all the altruistic qualities we gamers would like to see our fearless leaders espouse, at the end of the day they report to their stakeholders.  How well they deliver what we want is what is going to drive the revenue to satisfy those stakeholders, so it’s a blade’s edge they walk.  This is something at which Blizzard has become expert.

As soon as I brought this up in guild chat, people started thinking and every one of our core players mentioned not one but two high or max-level characters that they would bring over to the guild from the other faction.  Myself, I have a Lock and a DK over on Rexxar that I wouldn’t mind playing more.  I loved my DK but I haven’t had time to start leveling a new one over on Jaedenar where I play now.

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So WoW it coming up on another major sub-version upgrade to 3.2 soon.  At the same time that there are critics about what the patch will or won’t contain there is a growing sentiment in the blog community that the thing is just getting old and tired. Some of this is fueled, I believe, by one of the most influential bloggers out there (Tobold) giving WoW a rest.  Cries of ONOES! were heard.

I say that the news of WoW’s demise has been greatly exaggerated.

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In spite of some transitory technical problems they had with the switchover to 3.1, Blizzard has done some great things to WoW in the new patch.

I know that not all of you are WoW fans.  I know that I’ve been a critic myself (see blog title, so yeah) from time to time. But you have to give them credit when they get it right.  For me, they definitely did.  Some of the things that I think are really cool;

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NEW!After watching the road littered with the bodies of the would-be kings of the MMO world over the last few years, and seeing the size of the PC Game section at the local Fry’s and Best Buy shrink and get less interesting, I have come to wonder what Will Be Next.  While Tarkheena and I continue to play World of Warcraft, and enjoy it, I long for something new and exciting like most of you probably do.  Run-on sentences aside, the outlook for the Next Big Thing is bleak.

We’ve seen Vanguard (for well-documented resons), AoC, and WAR fail (Yes, I know it’s still got a following, but I don’t think it’s what they expected, or even close) over the last 2 years.  Even the “success” of games like EQ2 and EVE are niche and not mainstream.  So who are the contenders for the throne?  Let’s have a quick look at who I’m going to be keeping my eye on over the next couple of years.

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WARIn the War Herald this morning, Mythic has announced that two of the classes that were cut from the game during beta will return before the end of the year. It’s interesting that they are announcing this so (relatively) early on in the life cycle of the game.  I’m guessing that the pressure from WotLK is starting to come to bear, and they need to have something to announce at this time as well.

   Let’s start with what we know is some truly exciting news.  I’m happy to announce that in December, the Black Guard and the Knight of the Blazing Sun will officially be part of WAR.  We have very special plans around their appearance and in our next newsletter we will provide full details about that exciting and rather novel event.

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queueOne of the big problems that Mythic has had with Warhammer is that when one side (almost always Destruction) has greater numbers the other side levels faster because they have more readily available opponents.  This is specifically true in scenarios.

On the Destruction side it hasn’t been uncommon to wait in a queue for a scenario for an hour or more, and you would frequently have to wait a minumum of 15-20 minutes.  They just weren’t available.

All of that seemed to change last night.  Whatever they did in patch 1.0.2 to change the queue experience for Destruction on Thorgrim at least, it worked.  The result?  For me it was quite dramatic.  One full level of experience (20->21) and renown (same) ensued.  I haven’t done a level in a day since around the low teens.

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