I’m finding that for me, it is.
When I was winding down my Everquest career, I turned to a new server (Stromm) and was the 2nd person on the server to master jewelcrafting. In order to do so, I had to spend a lot of time in the bazaar, and I had to be successful at it. If you have ever played EQ and tradeskilled there you know that JC was (is) expensive. There is no way to get to the top of the food chain without money. On old servers, that meant twinking. On a new server like Stromm was, that meant speculating and leading the market. I only got that character to the low 30′s. I even had to farm out a lot of the enchanting that I needed to higher level players so I could raise my skills. The point here is that after being in a raiding guild, killing all kinds of mobs and bosses, I found myself sitting most of the time making jewelry and money as a result of that. Those elements extended my playtime in the game by about a year.
Fast forward to WoW. Again, I’ve been in a raiding guild and leveled a few characters. When the expansion came out, our guild blew up. That happened to a lot of raiding guilds, and is the subject for another day. I still play WoW very casually, but I still log in every day and speculate on the Auction House and sell some of the wonderful high-margin items in the game for cash. I may some day play like I did before, but for now the player economy has once again prolonged my stay with a game.
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