Both of them allude to or outright point out that most healers in the game (I play a Resto Shaman as one of my dual mains) have a set of rules for healing people, particularly people in Random Heroic Groups. We probably all had rules that we had in our minds from doing PUGs, but not many people did as many dungeons doing PUGs as we do now with the Dungeon Finder. This has amplified our issues as healers and brought them to the forefront of our thinking. Before this I never really thought that much about them but over the course of the last few weeks I have had time to consider this quite a lot.
For the benefit of all the ADHD tanks, fire-and-forget ranged DPS, and don’t-quite-know-they-aren’t-the-tank melee DPS folks out there, here are some things to consider should you be lucky enough to be in a Heroic I am healing. I am willing to bet that there are even some other healers who will agree with these, so think of them as rules to live by.
1. Tanks – I am a mana-using class, please keep this in mind. – I know you have to hurry up and finish the dungeon before your parking meter expires, but going fast has the law of diminishing returns. Seriously, WTF is the rush? You are a tank, and can get a dungeon instantly and if you really are such hot shit you probably don’t need the emblems any more. Slow down just a little and let me drink 2 or 3 times during the run. Stressing me out means I’m more likely to make mistakes, and me making a big mistake could mean a wipe, which is the ultimate slow down. I spend my entire time in there looking at your health bar, glance at mine once in a while. Einstein.
2. It’s more mana-efficient to rez Hunters and Rogues than it is to heal them. – Seriously, why are you taking damage? If there isn’t some sort of AE that the MOB is doing and you are taking damage, you are risking me having to decide between keeping me and the tank up, or finishing the fight with 4 players. Given that all but 2 or 3 of the Heroics can be 4-manned anyway, I’m not going to lose any sleep if you drop. So knock it the hell off.
3. You are responsible for controlling your threat. Don’t automatically blame the tank. – We are ALL responsible for controlling our own threat. If you don’t have a threat meter, you may want to get one. The one I have beeps if I get close to #1 on the charts. This lets me know that I have to do more than memorize a button sequence and let ‘er rip. I know DPS is a high-workload role, but that doesn’t mean it should be a low-brainshare one. Pay attention to what you are doing, so I don’t end up blowing my entire mana pool healing everyone who gets smote on the mob’s way back and forth between you and the tank. If you do draw aggro, die gracefully without blaming anyone else because, well, it’s your own damn fault.
4. Don’t be a douchebag. – If you are going to tell everyone in the group how to play their class, berate the tank and the healer for doing things the way they are doing them, and generally act like an antisocial ass, please know that I am not going to heal you. At all. Now before you all hate on me, know that I have a high threshold for asshattery, but once you reach it there is pretty much no way back. Example: Last night I am running a Heroic with Br3ntbr0 from ITG! The Ret Pally (big surprise here) starts yapping about Hurry up! And GO FASTER! We tell him to chill, but he starts peppering in obscenities and jumping around like a fool while still telling us to hurry. I’m in Vent with Brent and as we approach the last boss I tell him I’ve had enough and the Pally is gonna die. Note: I do tend to go kinda passive-aggressive in situations like this, so of course that is what I did. Brent made sure he allowed the Pally to pull aggro, and I let him die. We finished the boss in record time anyway, looted, insulted him, watched his profanity-laced tirade, and left him dead in the instance. Lesson: If you can’t be civil, expect that to have consequences.
5. A tank is not a tank. – To everyone who isn’t a tank, just something for you to know: A Prot Pally is not the same as a Prot Warrior, is not the same as a LOLBear, is not the same as a DK tank. So you should know how each of them are different in the realm of aggro management, and make adjustments accordingly. I’m always going to try to keep everyone vertical (with some exceptions noted above) but if you insist on pulling aggro from the tank during the initial pull over and over again, then I have to agree with Spinks and just realize that “you can’t heal stupid.” Hopefully your deaths are a lesson to you. If not, then you apparently can’t teach stupid either.
6. Don’t stand in the fire/poo gas/poison/void zone.
So to boil it down;
- Let me have some mana, saving 1 or 2 minutes isn’t buying you that much.
- Know your role.
- Don’t be a douche.
- Use your head for something besides a hat rack.
- Don’t stand in the effing fire.
One other thing you should know. Here is my healing priority list:
- ME. I can’t heal anyone else if I am dead. Simple concept.
- The tank. Should really be 1b. A fight without a tank is a wipe 9 out of 10 times.
- Anyone else who isn’t a Rogue or Hunter, particularly if they can backup heal.
- Rogues and Hunters.
I guess I’ll never understand why people can’t make an effort to at least be civil, try, and to try to have some fun in these groups. I’m not quite sure why my initial reaction to people behaving in what I perceive to be an unacceptable manner produces a passive aggressive response in me but, well, it does. I suspect that I’m not alone in this.
If you are a tank, please just pause every once in a while and see if your healer is OK. We’re keeping you (pretty close to) front of mind, showing a little mind-share to your healer should be one of your priorities.
And no matter who you are. If you have something to share that you think would help someone in the group, try doing it without name calling or berating anyone. That doesn’t help. And it will probably get you killed.