One of the big problems that Mythic has had with Warhammer is that when one side (almost always Destruction) has greater numbers the other side levels faster because they have more readily available opponents. This is specifically true in scenarios.
On the Destruction side it hasn’t been uncommon to wait in a queue for a scenario for an hour or more, and you would frequently have to wait a minumum of 15-20 minutes. They just weren’t available.
All of that seemed to change last night. Whatever they did in patch 1.0.2 to change the queue experience for Destruction on Thorgrim at least, it worked. The result? For me it was quite dramatic. One full level of experience (20->21) and renown (same) ensued. I haven’t done a level in a day since around the low teens.
What changed? It appears they have changed the way the scenarios queue up. I noticed that they don’t seem to be waiting to launch a scenario until it’s full like they did in the past. On several of the scenarios, there were 6 on a side at the start, and more people entered as they queued.
This is a game-making change for me. My big complaint about the game was the fact that one side was able, while short-handed, to advance more quickly and have more variety to their game play than the other.
I applaud Mythic for this change. This did way more for making things equitable than providing incentives for people to play order on extremely unbalanced servers has. Many more people are going to enjoy the benefits of this change.