First of all, let me say that I know this isn’t going to be my most read column, because this has been done ad nauseum out there in the blogs already. But it’s time for me to get this blog going again, and what is on my mind is Warhammer. Warhammer and Casualties. So here goes.
Before we get too far along. I want to tell you guys what an honor it is being the GM of a guild like Casualties Destruction. The game isn’t a week old and we’re already getting communication from other guilds about alliances and running things with them. It’s very cool. That’s because that guild is filled with some of the most exemplary people that I have ever played with. The only thing I really need to do as a guild leader with them is provide a little structure and try to focus their enthusiasm. Great stuff.
So the game has been “officially” live for about a week now. In all the other games I have played, at this time we would still be doing noob tasks and maybe running some lower level dungeons for dungeon gear. In WAR, we’ve been able to run T1 and T2 scenarios, participate in Open World RVR, we’ve done 2 nights of siege warfare, we’ve run our top 2 local Order guilds (/wave Clan of Shadows) out of their keep assault attempts, plus all the other stuff that most games offer.
In spite of the Pre-Order fiasco, which Mark Jacobs tried to spin into being the player’s fault, we are settled in now on Thorgrim. We lost 2 days of play but that is in our past. The servers are very unevely populated at the moment. I’m really hoping that this evens out over the next few weeks as people who are taking that “wait and see” approach have waited and seen. I think that this is the most important issue facing the game, and that it needs to be addressed somehow. It’s possible that they saw that they had too few servers for head start and made a reactionary move and had too many for live launch.
Gameplay has several little niggling bugs, none of which really warrant discussion yet. I’m hoping to see the client addressed over the next few weeks to help iron out some performance issues as well as the remaining bugs. The disappearing pets and pet controls for my Squig, for example.
Social tools are lacking in the game, in spite of some really cool things that have been added. The inability to link items in chat, context menus in chat (r-click tells, etc.), warband/scenario bugs. and a few other annoyances really shouldn’t even be in the game. These are all last-generation features. The Living Guild, guild rewards, guild management tools are nice and even adequate. I’d really like to have player notes back though. We have almost 170 characters in the Destruction side of the guild and I don’t have any idea how to manage them. We’re building a tool to use on the website but that should be provided in-game. An XML/XLS/CSV output capability would rock too.
So in summary, my point of view is that the game rocks. I think that Mythic management’s handling of launch issues was poor and caused unnecessary bad will. I feel bad for the community management team over there who have been for the most part stand-up folks. They kind of ended up cleaning up after the squig explosion on this one (sorry, couldn’t resist.)
And while I’m on the tangent, they are SquiGs, NOT SquiDs. Squid is something you eat at an italian or japanese restaurant. Squigs are disgusting WAR creatures. I wouldn’t want to get those mixed up at dinner.
That is all for now. Stay tuned.