I don’t usually post my personal achievements here on the blog because I don’t want to bore you guys any more than I usually do. But after being retired from WoW for almost 2 years I’ve finally gotten my original day-one WoW character to 80.

Ding!
I had leveled this Shaman to 60 LONG ago, and had run most of the Pre-BC dungeons. He was all dressed in Purple. I quickly found that was irrelevent upon my return to him a little over a month ago. Now, all in Blues, he’s got 4x the hit points and I can’t comprehend how much more powerful he is. Having dual spec available has made him SO much more fun to play. He’s Elemental when he’s soloing or running dailies. Dungeon run? Quick flip to Resto and I’m ready to heal the raid. Done with that and I’m back.
Anyway, don’t want to make this a long post, the guild is waiting for me to run the Heroic Daily.
Talk to you soon!
Darren over at Common Sense Gamer has hosted and posted the 47th edition of his podcast, Shut Up, We’re Talking (SUWT.) I’m happy to have been on for the third time with Darren and Karen from Journeys with Jaye. Here are the particulars;
Introductions
What we’re playing
Darkfall and Eurogamer
Avatars. Players, Characters – The Gap
Blog of the Week
Hosts:
Darren – Commonsensegamer.com
Karen – Journey’s with Jaye
Openedge – Dichotomy of the Gamers Blogosphere
Genda – The Grouchy Gamer – Yay me!
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As discussion on some of the blogs in the MMO blogosphere seem to be discussing the slowdown of activity in some of the WAR-dedicated blogs recently it occurs to me that there are all kinds of different definitions of what makes an MMO commercially “successful.” While some companies look at anything less than Blizzard-Level numbers as too small, many companies are looking at smaller niches or alternate styles and saying “yes” to new game development.
So what DOES make an MMO a success in your eyes? I think that is a complex question. There are certainly different levels of success. There are definitely different levels of failure. When you see a game like Tabula Rasa close down so soon after launch, you have to probably agree that it’s a business and critical failure. Same for games like Auto Assault. But what of those games in between? Certainly I’ve written enough about how big a DISAPPOINTMENT Vanguard turned out to be, but with a dedicated team still working on it and a small but loyal customer base you may be able to successfully argue that it’s not a total failure. Certainly the economy of scale that SOE has working allows for some marginal games by today’s standards to stay open and running. Whether the publisher thinks a game is successful or not is certainly dependent on the investment they have in it and how profitable it remains.
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