As has been written here, I’m playing Star Wars: Galaxies again. It’s made me think about decisions that we make as gamers and that game companies make as designers/producers. Here’s what this has brought to the forefront for me;
- Fun – is king. If a game has problems (and all of them do to some degree) we are willing to overlook them as long as we are still having fun. What makes a game fun? That’s different for everyone but for me it’s having something to DO.
For example, I’m currently working on making my crafting characters able to make useful or fun items for myself and others. To do that I need a lot of resources. I know this, so I am in my active gathering mode. I know I need this or that, so I go to gather it. I’m stockpiling at the moment, so I haven’t actually progressed the target character that much, but when I next sit down to craft I’ll have what I need to knock out several levels. For me this is fun.